Cheep Pleelapup
Female Otterfolk Housekeeper
She is an adolescent otterfolk with grey eyes and grey fur with dark brown stripes.
Personality Traits: Hilarious, Impatient.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Worm Farm
Settlement: Port Princeden
Mother: Pleela Khoolipup (Deceased)
Father: Rhoomeep
Siblings
- Novice Freyer Pleelapup - age 15 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 12 | 10 | 11 | 9 | 12 |
-2 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2
Abilities:
- Hold Breath. Cheep can hold their breath for up to 30 minutes at a time.
- Bite. Cheep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 50 gp | Antitoxin (vial) | common | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
2 | Broken arrow | common | A broken arrow, missing its tip. | ||
1 | 3 gp | Electrum chain bracelet | common | A short chain of tiny electrum links. | |
1 | 26 gp 3 sp | Garnet copper gorget | uncommon | A heavy gorget made of copper, studded with a medium garnet. | |
1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
1 | 1 gp 3 sp 1 cp | Money Pouch | common | Cheep's money pouch. It has 13 sp and 1 cp in it. | ¼ lb. |
1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 2 cp | Soap | common |