Teena Goldhead

Female Otterfolk

She is an elderly otterfolk with black eyes and grey fur with white patches.

Personality Traits: Mean, Optimistic.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 753 AC (Age 46)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Wedneshall (immigrated from Port Princeden)

Spouse: Malcolm Goldhead

Mother: Fleali Lleyenapup (Deceased)

Father: Preemeep (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 12 8 11 12
-2 +1 -1 +1

ACHPPassive
Perception
Speed
10 5 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Stealth +2

Abilities:

  • Hold Breath. Teena can hold their breath for up to 30 minutes at a time.
  • Bite. Teena can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 12 gp "One happy dream" (Signed, Dog-eared) uncommon By Alarihal Dickson-Muggardner

Not a particularly famous book, but a page-turner. It has been signed by the author.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 5 cp Dens (Gaming set) common 100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped.
Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game.
6 lbs.
1 Doodles common Some scribblings on a small scrap of paper.
1 1 gp 6 cp Money Pouch common Teena's money pouch. It has 8 sp and 26 cp in it. ⅝ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 cp Pipe common A clay pipe.
1 1 gp Pipe Leaf common A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 Smooth Stone common A tumbled smooth stone with "Malcolm" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 3 cp Walking Stick common A walking stick made of pine. 4 lbs.

Download as Fantasy Grounds NPC

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