Teena Goldhead
Female Otterfolk
She is an elderly otterfolk with black eyes and grey fur with white patches.
Personality Traits: Mean, Optimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 753 AC (Age 46)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Wedneshall (immigrated from Port Princeden)
Spouse: Malcolm Goldhead
Mother: Fleali Lleyenapup (Deceased)
Father: Preemeep (Deceased)
Siblings
- Lleyena Flealipup - age 49 ♀
- Wheyell Flealipup - age 46 ♂
- Fululi Lightbody - age 43 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 8 | 11 | 12 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Stealth +2
Abilities:
- Hold Breath. Teena can hold their breath for up to 30 minutes at a time.
- Bite. Teena can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 12 gp | "One happy dream" (Signed, Dog-eared) | uncommon |
By Alarihal Dickson-Muggardner Not a particularly famous book, but a page-turner. It has been signed by the author. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 5 cp | Dens (Gaming set) | common |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | 1 gp 6 cp | Money Pouch | common | Teena's money pouch. It has 8 sp and 26 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 cp | Pipe | common | A clay pipe. | |
| 1 | 1 gp | Pipe Leaf | common |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Malcolm" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 3 cp | Walking Stick | common | A walking stick made of pine. | 4 lbs. |