Amrail
Male Elven Veteran Adventurer
He is an adult elf with blue eyes, scruffy dyed light-brown hair, stubble, and light brown skin.
Personality Traits: Serious.
Alignment: chaotic evil.
He is a follower of Xor. (LE)
Born: 407 AC (Age 393)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Mudstoneton (immigrated from Orodrer)
Mother: Amariel the First (Deceased)
Father: Pengoon the First (Deceased)
Siblings
- Aredhwen - age 510 ♀
- Amrodth the Second - age 484 ♂
- Vardel - age 400 ♀
- Ingolfir - age 381 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 15 | 12 | 11 | 11 | 12 |
| -1 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 44 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Acrobatics +5, Athletics +2
Abilities:
- Fey Ancestry. Amrail has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Action Surge. Once per day, Amrail can take an additional action on their turn.
- Multiattack. Amrail attacks twice.
Spoken Languages: Elvish, Common, Dwarvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 4 gp 3 sp 2 cp | Money Pouch | Amrail's money pouch. It has 4 gp, 1 sp and 22 cp in it. | ½ lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 10 gp | Wand | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |