Amrail

Male Elven Veteran Adventurer

He is an adult elf with blue eyes, scruffy dyed light-brown hair, stubble, and light brown skin.

Personality Traits: Serious.

Alignment: chaotic evil.

He is a follower of Xor. (LE)

Born: 407 AC (Age 393)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Mudstoneton (immigrated from Orodrer)

Mother: Amariel the First (Deceased)

Father: Pengoon the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
8 15 12 11 11 12
-1 +2 +1 +1

ACHPPassive
Perception
Speed
16 44 10 30 ft.

Alignment: chaotic evil

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Acrobatics +5, Athletics +2

Abilities:

  • Fey Ancestry. Amrail has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Amrail can take an additional action on their turn.
  • Multiattack. Amrail attacks twice.

Spoken Languages: Elvish, Common, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 25 gp Acid (vial) As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. 1 lb.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 4 gp 3 sp 2 cp Money Pouch Amrail's money pouch. It has 4 gp, 1 sp and 22 cp in it. ½ lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 10 gp Wand An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

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