Celeny the Second
Male Elven Master Cobbler
He is an adult elf with blue eyes, a shaved head, a clean shaven face, and pale white skin.
Personality Traits: Pessimistic, Honest, Shy.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 328 AC (Age 472)
Orientation: Hetrosexual
Home: Celeny's Cobblers
Settlement: Orodrer
Spouse: Eldiiel the First
Mother: Indenna the First (Deceased)
Father: Felagurod the First (Deceased)
Children
- Felagurod the Second - age 363 ♂
- Nimloas - age 262 ♀
- Turgor - age 200 ♂
- Galail - age 92 ♀
- Eldirth the Second - age 59 ♀
Siblings
- Inuvinel Edrahon - age 359 ♀
- Elenwlas the First - age 327 ♀
- Orophidel the First - age 281 ♂
- Elbewen the First - age 227 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 12 | 12 | 10 | 11 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 11 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Persuasion +2
Abilities:
- Fey Ancestry. Celeny has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Cobbler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Eldiiel" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 2 gp 7 sp 7 cp | Money Pouch | Celeny's money pouch. It has 1 gp, 16 sp and 17 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |