Bombarvi Copperpush
Male Dwarven Housekeeper
He is an adult dwarf with hazel eyes, short curly dark-brown hair, a full beard tied in a plat, and dark brown skin.
Personality Traits: Optimistic, Jovial.
Alignment: chaotic neutral.
Born: 728 AC (Age 72)
Orientation: Hetrosexual
Home: Daughter of Thun's Stylish Barbers
Settlement: Peridotitepass
Spouse: Kiluith Copperpush
Mother: Thun daughter of Thralin (Deceased)
Father: Ibliurin Copperpush (Deceased)
Children
- Thur Copperpush - age 1 ♂
Siblings
- Thralin daughter of Thun - age 100 ♀
- Mahwin daughter of Thun - age 99 ♀
- Balrór Copperpush - age 83 ♂
- Mîrór daughter of Thun - age 41 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 13 | 11 | 12 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Dwarven Resilience. Bombarvi has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Advanced Weaving" |
By Emeldida Eledhwen Pearson A compilation of some very complex weaving patterns. To the layman, the techniques presented may as well be magical, and even an accomplished weaver may have difficulty with some of the patterns. |
5 lbs. |
| 1 | 4 gp | "That peaceful feeling" (Dog-eared) |
By Celebda the First Not a particularly famous book, but surprising to the end. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
| 1 | 2 sp 3 cp | Money Pouch | Bombarvi's money pouch. It has 23 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 2 gp | Ornate Key | An ornate key with "Kiluith" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 14 gp 5 sp | Tourmaline earring | A electrum earring, with a small tourmaline inset. |