Gimlni Tinquench
Female Dwarven Arch-Druid
She is an adult dwarf with green eyes, dyed blond hair in a ponytail, a big bushy beard, and light brown skin.
Personality Traits: Irritable, Honest.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 685 AC (Age 115)
Orientation: Homosexual
Home: Tinquench's Apothecary
Settlement: Brecciadeep
Spouse: Faluin daughter of Náiluin
Mother: Dwaliar Tinquench (Deceased)
Father: Dwar Tinquench (Deceased)
Siblings
- Florni Latequench - age 98 ♂
Half-Siblings (Mother's Side)
- Tharwin Tinquench - age 74 ♀
- Trainee Officer Dáórói Coalshoulder - age 71 ♀
- Borundin Tinquench - age 61 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 14 | 13 | 9 | 12 |
| -2 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 44 | 11 | 25 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Greatclub. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +4, Medicine +4
Abilities:
- Dwarven Resilience. Gimlni has advantage on saving throws against poison, and they have resistance against poison damage.
- Wild Shape. Gimlni can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Gimlni is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Dwarvish, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | 20 gp 4 sp 5 cp | Grandiose Quartz necklace | A gilded copper necklace, with a string of 8 medium quartz gems. | |
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 9 sp 2 cp | Money Pouch | Gimlni's money pouch. It has 17 sp and 22 cp in it. | ¾ lb. |
| 1 | 2 gp | Ornate Key | An ornate key with "Faluin" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |