Rhen
Female Otterfolk Noble
She is an adult otterfolk with black eyes and grey fur with brown patches.
Personality Traits: Irritable, Upbeat.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Fleppup's Manor
Settlement: Weighden
Mother: Mululi
Father: Freareep Feyeteepup (Deceased)
Siblings
- Sargent Sulurup - age 19 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 8 | 10 | 11 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Rhen can hold their breath for up to 30 minutes at a time.
- Bite. Rhen can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "Their last cat" | common |
By Georgia Preston Not a particularly famous book, however it is well written. |
5 lbs. |
| 1 | 100 gp 3 sp 5 cp | Diamond necklace | uncommon | A gilded copper necklace, with a medium diamond gem hanging from it. | |
| 1 | 20 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 14 gp 3 sp 6 cp | Money Pouch | common | Rhen's money pouch. It has 13 gp, 13 sp and 6 cp in it. | ⅝ lb. |
| 1 | 60 gp | Platinum earrings | common | A pair of platinum hoop earrings. | |
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | Negotiable | The light wizard's hat of Ankheg disguise | uncommon | This wizard's hat has it's command word "army" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a magical illusion disguises you as a Ankheg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The hat feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
| 1 | Twine | common | A short length of twine. Just a few foot long. | ||
| 1 | 140 gp | Wind-up encryptex | uncommon |
This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means. The encryptex has a key which when wound for 6 seconds (1 turn) powers the encryptex for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |