Rhen

Female Otterfolk Noble

She is an adult otterfolk with black eyes and grey fur with brown patches.

Personality Traits: Irritable, Upbeat.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: Fleppup's Manor

Settlement: Weighden

Mother: Mululi

Father: Freareep Feyeteepup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 8 10 11
-2 +1 -1

ACHPPassive
Perception
Speed
11 6 9 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Rhen can hold their breath for up to 30 minutes at a time.
  • Bite. Rhen can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common, Halfling (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp "Their last cat" common By Georgia Preston

Not a particularly famous book, however it is well written.
5 lbs.
1 100 gp 3 sp 5 cp Diamond necklace uncommon A gilded copper necklace, with a medium diamond gem hanging from it.
1 20 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 14 gp 3 sp 6 cp Money Pouch common Rhen's money pouch. It has 13 gp, 13 sp and 6 cp in it. ⅝ lb.
1 60 gp Platinum earrings common A pair of platinum hoop earrings.
1 25 gp Rapier common A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 Negotiable The light wizard's hat of Ankheg disguise uncommon This wizard's hat has it's command word "army" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a magical illusion disguises you as a Ankheg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The hat feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Twine common A short length of twine. Just a few foot long.
1 140 gp Wind-up encryptex uncommon This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means.

The encryptex has a key which when wound for 6 seconds (1 turn) powers the encryptex for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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