Hulurup

Male Otterfolk Noble

He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face and chest.

Personality Traits: Patient, Pessimistic.

Alignment: neutral.

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Fleyema's Manor

Settlement: Weighden

Mother: Kheap

Father: Kulull

Siblings

Statistics

STRDEXCONWISINTCHR
12 15 11 12 10 9
+1 +2 +1

ACHPPassive
Perception
Speed
12 6 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3, Persuasion +2

Abilities:

  • Hold Breath. Hulurup can hold their breath for up to 30 minutes at a time.
  • Bite. Hulurup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 65 gp A solid platinum neck ring common A chorded platinum band, with a loop clasp, worn around the neck.
1 Dice common A standard six-sided die.
1 100 gp 2 sp 9 cp Engraved Topaz-studded ring uncommon A gilded copper ring, with 4 small topaz stones inset and fine engraving work.
1 150 gp Mithral ear stud common A plain mithral stud, with a pin & clasp.
1 12 gp 6 sp 9 cp Money Pouch common Hulurup's money pouch. It has 12 gp, 4 sp and 29 cp in it. ⅞ lb.
1 Negotiable Needy wand of calming uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you feel at peace. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 50 gp Platinum signet ring common A platinum band, shaped with flat section embossed with the hulurup family crest.
1 150 gp Quick-wind drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome has a crank which when wound for 6 seconds (1 turn) powers the drome for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power.

Download as Fantasy Grounds NPC

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