Hulurup
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face and chest.
Personality Traits: Patient, Pessimistic.
Alignment: neutral.
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Fleyema's Manor
Settlement: Weighden
Mother: Kheap
Father: Kulull
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 15 | 11 | 12 | 10 | 9 |
| +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Persuasion +2
Abilities:
- Hold Breath. Hulurup can hold their breath for up to 30 minutes at a time.
- Bite. Hulurup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 65 gp | A solid platinum neck ring | common | A chorded platinum band, with a loop clasp, worn around the neck. | |
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 100 gp 2 sp 9 cp | Engraved Topaz-studded ring | uncommon | A gilded copper ring, with 4 small topaz stones inset and fine engraving work. | |
| 1 | 150 gp | Mithral ear stud | common | A plain mithral stud, with a pin & clasp. | |
| 1 | 12 gp 6 sp 9 cp | Money Pouch | common | Hulurup's money pouch. It has 12 gp, 4 sp and 29 cp in it. | ⅞ lb. |
| 1 | Negotiable | Needy wand of calming | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you feel at peace. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | 50 gp | Platinum signet ring | common | A platinum band, shaped with flat section embossed with the hulurup family crest. | |
| 1 | 150 gp | Quick-wind drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a crank which when wound for 6 seconds (1 turn) powers the drome for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power. |