Zeemeep Dietupup

Male Otterfolk Poacher

He is an adult otterfolk with grey eyes and light brown fur with brown fur on their face and chest.

Personality Traits: Candid, Tolerant, Responsible.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: None

Settlement: Weighden

Mother: Dietu Deyerupup (Deceased)

Father: Lloomeek (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 11 9 10 8
-2 +2 -1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +4, Perception +2, Acrobatics +4

Abilities:

  • Hold Breath. Zeemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Zeemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Zeemeep can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Zeemeep knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 3 sp 7 cp Money Pouch Zeemeep's money pouch. It has 1 gp, 11 sp and 27 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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