Nauáin Ferritebottom
Male Dwarven Farmer
He is an adult dwarf with amber eyes, a auburn quiff, a big bushy beard, and light pink skin.
Personality Traits: Reckless, Optimistic.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 716 AC (Age 85)
Orientation: Hetrosexual
Home: Hilltop Barley Field
Settlement: Brecciaridge
Spouse: Amirse Ferritebottom
Mother: Yavanndal Ferritebottom (Deceased)
Father: Dwalli Ferritebottom
Children
- Naugluith Ferritebottom - age 29 ♂
Siblings
- Freare Bristol - age 92 ♀
- Dáili Ferritebottom - age 87 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 12 | 10 | 8 | 11 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 8 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +1
Abilities:
- Dwarven Resilience. Nauáin has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 6 sp 5 cp | A solid silver neck ring | common | A chorded silver band, with a loop clasp, worn around the neck. | |
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 9 sp 9 cp | Money Pouch | common | Nauáin's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 2 gp | Ornate Key | common | An ornate key with "Amirse" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 30 gp | Platinum ear ring | common | A plain platinum hoop earring. | |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Negotiable | The disappearing dice of reminiscing | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the dice goes missing the next time it is stowed away. |