Finarfinin Shadowmarn

Male Elven Housekeeper

He is an adolescent elf with grey eyes, dark-brown hair in a bun, and light brown skin.

Personality Traits: Irritable, Serious, Optimistic.

Alignment: neutral.

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Orchard

Settlement: Corringlow

Mother: Eledhelain Santuen

Father: Richeman Shadowmarn

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 11 8 8
-2 +1 -1 -1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Athletics +0

Abilities:

  • Fey Ancestry. Finarfinin has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Description Weight
1 5 gp "Each poor adventure" By Galadir

Not a particularly famous book and a disappointing read.
5 lbs.
1 3 sp A solid gilded copper arm ring A chorded gilded copper band, worn around the upper arm.
1 Broken arrow A broken arrow, missing its tip.
1 2 cp Broom A well used broom.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 1 gp 7 sp 9 cp Money Pouch Finarfinin's money pouch. It has 16 sp and 19 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.

Download as Fantasy Grounds NPC

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