Willie Jacobs the 2nd
Female Human Arch-Druid's Apprentice
She is an adolescent human with grey eyes, long dyed blond hair tied back in a knot, and pale white skin.
Personality Traits: Tolerant.
Alignment: neutral.
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Zillah's Best Apothecary
Settlement: Telsthorpe
Mother: Christiania Jacobs
Father: Oliver Jacobs
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 10 | 13 | 13 | 10 | 11 |
+1 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 18 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Nature +2, Medicine +3
Abilities:
- Wild Shape. Willie can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Willie is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 25 gp 8 sp | Aquamarine broach | uncommon | A gilded copper broach, with a small aquamarine inset. | |
4 | Chewed gum | common | A piece of chewed gum. | ||
1 | 10 gp | Hide | common | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
1 | 5 gp | Mace | common | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
1 | 8 sp 3 cp | Money Pouch | common | Willie's money pouch. It has 8 sp and 3 cp in it. | ΒΌ lb. |
1 | 5 gp | Scale, merchant's | common | A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. | 3 lbs. |
1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
1 | 12 gp 7 sp 5 cp | Splendid Quartz necklace | common | A electrum necklace, with 7 small quartz gems hanging from it. | |
1 | 1 gp | Totem | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |