Richeman Oakrogers-Hornman

Male Human Poacher

He is an adult human with blue eyes, balding dyed green hair, a full beard, and pale white skin.

Personality Traits: Downbeat.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 761 AC (Age 39)

Orientation: Homosexual

Home: None

Settlement: Telsthorpe

Mother: Aldiva Oakrogers-Hornman (Deceased)

Father: Andreas Oakrogers-Hornman (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 11 12 10 12 13
+1 +1 +1 +1

ACHPPassive
Perception
Speed
11 18 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +2, Acrobatics +2

Abilities:

  • Sneak Attack. Once per turn, Richeman can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Richeman knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 1 gp Bedroll 7 lbs.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 2 gp 6 sp 2 cp Engraved Quartz-studded ring A copper ring, with 2 small quartz stones inset and fine engraving work.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 7 sp 7 cp Money Pouch Richeman's money pouch. It has 4 gp, 6 sp and 17 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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