Moro Altherg-Sackears
Male Halfling Housekeeper
He is an adult halfling with hazel eyes, short curly dyed light-brown hair, a clean shaven face, and medium brown skin.
Personality Traits: Reckless, Tense, Evasive.
Alignment: neutral.
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Pansyton
Spouse: Pimpeina Altherg-Sackears
Mother: Lobelinsy Sackears (Deceased)
Father: Maccro Sackears
Children
- Pervioda Altherg-Sackears - age 12 ♀
- Fosccca Altherg-Sackears - age 6 ♂
- Maccro Altherg-Sackears - age 1 ♂
Siblings
- Porrocin Sackears - age 45 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 9 | 11 | 9 | 12 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Moro rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Moro has advantage on saving throws against being frightened.
- Halfling Nimbleness. Moro can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Another magic duty" |
By Fanny Childs Not a particularly famous book, but entertaining. |
5 lbs. |
| 1 | 10 gp | "K'ryn's Tales of Teyruse" |
By Mr. K'ryn A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep". |
5 lbs. |
| 1 | Child's drawing | A child's drawing of a sheep. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Pimpeina" engraved on the inside. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 2 gp 3 sp 4 cp | Money Pouch | Moro's money pouch. It has 1 gp, 13 sp and 4 cp in it. | ⅜ lb. |