Moro Altherg-Sackears

Male Halfling Housekeeper

He is an adult halfling with hazel eyes, short curly dyed light-brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Reckless, Tense, Evasive.

Alignment: neutral.

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Pansyton

Spouse: Pimpeina Altherg-Sackears

Mother: Lobelinsy Sackears (Deceased)

Father: Maccro Sackears

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 9 11 9 12
+2 +1

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Lucky. When Moro rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Moro has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Moro can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Another magic duty" By Fanny Childs

Not a particularly famous book, but entertaining.
5 lbs.
1 10 gp "K'ryn's Tales of Teyruse" By Mr. K'ryn

A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep".
5 lbs.
1 Child's drawing A child's drawing of a sheep.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Pimpeina" engraved on the inside.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 2 gp 3 sp 4 cp Money Pouch Moro's money pouch. It has 1 gp, 13 sp and 4 cp in it. ⅜ lb.

Download as Fantasy Grounds NPC

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