Corania Goodhill-Simmons
Female Halfling Noble
She is an adult halfling with grey eyes, long auburn hair tied back in a knot, and light brown skin.
Personality Traits: Introverted, Greedy, Upbeat.
Alignment: neutral.
Born: 729 AC (Age 71)
Orientation: Hetrosexual
Home: Goodhill-Sandhair's Manor
Settlement: Pansyton
Spouse: Meneafo Goodhill-Simmons
Mother: Lilotma Goodhill-Sandhair
Children
- Lilotma Brandyward - age 40 ♀
- Tolphar Goodhill-Simmons - age 35 ♂
- Hildaia Goodhill-Simmons - age 20 ♀
Siblings
Half-Siblings (Mother's Side)
- Mirabellda Goodhill-Sandhair - age 64 ♀
- Selinne Diggerhanger - age 59 ♀
- Estellot Brandyward - age 56 ♀
- Grossad Sandhair - age 53 ♂
- Goodwlo Goodhill-Sandhair - age 50 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 10 | 10 | 12 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Abilities:
- Lucky. When Corania rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Corania has advantage on saving throws against being frightened.
- Halfling Nimbleness. Corania can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 117 gp 5 sp | Extravagant Quartz necklace | uncommon | A platinum necklace, with a string of 3 large quartz gems. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Meneafo" engraved on the inside. | |
| 1 | Handkerchief | common | A small square of cloth with Corania stitched in one corner. | ||
| 1 | Lock of hair | common | An old looking lock of hair, tied with twine. | ||
| 1 | 2 gp | Manacles | common | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 12 gp 2 sp 2 cp | Money Pouch | common | Corania's money pouch. It has 10 gp, 21 sp and 12 cp in it. | ⅞ lb. |
| 1 | 50 gp 5 sp 5 cp | Tourmaline-studded ring | common | A silver ring, with 4 small tourmaline stones inset. |