Náinin son of Dwalori
Male Dwarven Furrier's Apprentice
He is an adolescent dwarf with amber eyes, dyed blond hair in a bun, a big bushy beard, and medium brown skin.
Personality Traits: Pessimistic.
Alignment: neutral good.
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Daughter of Gimadur's Furriers
Settlement: Mines of Náiini
Mother: Kini Littlechest
Father: Dwalori son of Náinin
Siblings
- Thdin Littlechest - age 0 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 11 | 11 | 9 | 10 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 25 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Dwarven Resilience. Náinin has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "First Steps for Bards" | common |
By Edward Zephier Contains lyrics and musical notation of a few basic songs. But most of the book is dedicated to helping bards get their start. Advice on instruments, finding work and building an audience. |
5 lbs. |
| 1 | 5 gp | Handaxe | common | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp 1 sp 1 cp | Money Pouch | common | Náinin's money pouch. It has 21 sp and 1 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | Stale hunk of cheese | common | A stale hunk of cheese. | ||
| 1 | 1 cp | Whetstone | common | 1 lb. |