Virginia Coudola
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with black eyes and medium brown fur with light brown streaks.
Personality Traits: Serious, Tense, Mean.
Alignment: neutral.
Born: 791 AC (Age 9)
Orientation: Hetrosexual
Home: Dreen's Apothecary
Settlement: Fareleigh
Mother: Miena Coudola
Father: Drierit Berether
Siblings
- Dárór Coudola - age 17 ♀
- Lletee Coudola - age 14 ♀
- Reali Coudola - age 10 ♀
- Wrawopys Coudola - age 9 ♀
- Meyell Berether - age 9 ♂
- Zeemeek Berether - age 5 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 13 | 9 | 10 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Nature +2, Perception +3
Abilities:
- Hold Breath. Virginia can hold their breath for up to 30 minutes at a time.
- Bite. Virginia can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Virginia can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Virginia is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 4 | Chewed gum | A piece of chewed gum. | ||
| 1 | 9 sp 9 cp | Money Pouch | Virginia's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |