Dulurit Bush
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and light brown fur with dark brown stripes.
Personality Traits: Tense.
Alignment: chaotic evil.
He is a follower of Xor. (LE)
Born: 787 AC (Age 13)
Orientation: Hetrosexual
Home: Bush's Aromatic Spice Merchants
Settlement: Fareleigh
Mother: Rheatee Uirsagyr
Father: Kheelee Bush
Siblings
- Threeru Uirsagyr - age 13 ♀
- Shekol Bush - age 8 ♂
- Plearu Uirsagyr - age 4 ♀
- Fleelee Bush - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 9 | 10 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2
Abilities:
- Hold Breath. Dulurit can hold their breath for up to 30 minutes at a time.
- Bite. Dulurit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Handkerchief | A small square of cloth with Dulurit stitched in one corner. | ||
| 1 | 1 gp 4 sp 5 cp | Money Pouch | Dulurit's money pouch. It has 14 sp and 5 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 50 gp | Potion of healing | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |