Teep Merrill

Female Otterfolk Housekeeper

She is an adult otterfolk with black eyes and grey fur with dark brown streaks.

Personality Traits: Energetic.

Alignment: chaotic neutral.

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Merrill's Grocers and Sundries

Settlement: Fareleigh

Mother: Cleama Merrill (Deceased)

Father: Kulureep Merrill (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 13 11 9 13
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +3

Abilities:

  • Hold Breath. Teep can hold their breath for up to 30 minutes at a time.
  • Bite. Teep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 5 matches.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 7 sp 1 cp Money Pouch Teep's money pouch. It has 5 sp and 21 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 50 gp Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. 3 lbs.

Download as Fantasy Grounds NPC

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