Hildoro Diggerpen
Male Halfling
He is an elderly halfling with brown eyes, balding dark-brown hair, a big bushy beard, and medium brown skin.
Personality Traits: Impatient, Pessimistic, Upbeat.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 716 AC (Age 84)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Rogoshire
Mother: Belindida Diggerpen (Deceased)
Father: Habassuc Diggerpen
Siblings
- Dilocksne Stewart-Morrison - age 90 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 11 | 8 | 8 | 11 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +1
Abilities:
- Lucky. When Hildoro rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hildoro has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hildoro can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Practical Brewery Tips" |
By Webb Oldchest Korort Ebnint Cloudy Pandorane A perfect guide for somebody who wants to brew their own booze. Beers, ciders and wines each have a dedicated chapter. |
5 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 2 sp 8 cp | Money Pouch | Hildoro's money pouch. It has 21 sp and 18 cp in it. | ¾ lb. |
| 1 | 2 cp | Soap | ||
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |