Orhendaise Calhoun
Male Halfling Seaman
He is an elderly halfling with amber eyes, long curly silver hair, bushy sideburns, and medium brown skin.
Personality Traits: Optimistic.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 700 AC (Age 100)
Orientation: Hetrosexual
Home: None
Settlement: Burnwell (immigrated from Rogoshire)
Spouse: Mimolina Calhoun (Deceased)
Mother: Samundnna Calhoun (Deceased)
Father: Fredegic Calhoun (Deceased)
Children
- Landngo Gardrogers-Calhoun - age 68 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 10 | 10 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 8 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Acrobatics +3, Deception +2, Perception +2
Abilities:
- Lucky. When Orhendaise rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Orhendaise has advantage on saving throws against being frightened.
- Halfling Nimbleness. Orhendaise can move through the space of any creature that is of a size larger than small.
- Sea-Legs. Orhendaise has advantage on dexterity saves while sailing.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 15 gp | Map of Ataland | A complete and accurate map of Ataland. Includes major settlements, features and waters. | |
| 1 | 4 sp 1 cp | Money Pouch | Orhendaise's money pouch. It has 3 sp and 11 cp in it. | ¼ lb. |