Orhendaise Calhoun

Male Halfling Seaman

He is an elderly halfling with amber eyes, long curly silver hair, bushy sideburns, and medium brown skin.

Personality Traits: Optimistic.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 700 AC (Age 100)

Orientation: Hetrosexual

Home: None

Settlement: Burnwell (immigrated from Rogoshire)

Spouse: Mimolina Calhoun (Deceased)

Mother: Samundnna Calhoun (Deceased)

Father: Fredegic Calhoun (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 12 10 10 10 11
-2 +1

ACHPPassive
Perception
Speed
13 8 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Acrobatics +3, Deception +2, Perception +2

Abilities:

  • Lucky. When Orhendaise rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Orhendaise has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Orhendaise can move through the space of any creature that is of a size larger than small.
  • Sea-Legs. Orhendaise has advantage on dexterity saves while sailing.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 15 gp Map of Ataland A complete and accurate map of Ataland. Includes major settlements, features and waters.
1 4 sp 1 cp Money Pouch Orhendaise's money pouch. It has 3 sp and 11 cp in it. ¼ lb.

Download as Fantasy Grounds NPC

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