Andreas Dalton
Male Human Housekeeper
He is an adult human with hazel eyes, light-brown hair in braids, a clean shaven face, and medium brown skin.
Personality Traits: Irritable, Evasive, Tense.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Shipend
Mother: Mable Dalton
Father: Bartholomew Dalton
Siblings
- Noah Dalton - age 37 ♂
- Sallie Drew - age 36 ♀
- Wymare Dalton - age 34 ♂
- Annis Dalton - age 31 ♀
- Walker Dalton - age 27 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 11 | 10 | 9 | 10 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 3 gp | Electrum earrings | A pair of electrum hoop earrings. | |
| 1 | 1 gp 7 sp 8 cp | Engraved Quartz ring | A silver ring, with 1 small a quartz stone inset and fine engraving work. | |
| 1 | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 2 gp 9 sp 6 cp | Money Pouch | Andreas' money pouch. It has 2 gp, 7 sp and 26 cp in it. | ¾ lb. |
| 1 | Picture of a house | A printed image made using a Mirror of Frozen Image. It depicts a house. | ||
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |