Christian Drew
Male Human Housekeeper
He is an adult human with brown eyes, a horseshoe of black hair, a full beard, and dark brown skin.
Personality Traits: Serious, Tolerant.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Shipend
Spouse: Mae Drew
Mother: Hetty Drew (Deceased)
Father: Caleb Drew (Deceased)
Siblings
- Kenneth Drew - age 32 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
9 | 12 | 13 | 11 | 10 | 10 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 5 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Spoken Languages: Common
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 27 gp 2 sp | Alexandrite tiara | uncommon | A silver tiara, with a small alexandrite inset. | |
1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | Dice | common | A standard six-sided die. | ||
1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Mae" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Vastra) | common | A holy symbol in the shape of a coin. | |
1 | 1 gp 9 sp 6 cp | Money Pouch | common | Christian's money pouch. It has 18 sp and 16 cp in it. | ⅝ lb. |
1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |