Christian Drew

Male Human Housekeeper

He is an adult human with brown eyes, a horseshoe of black hair, a full beard, and dark brown skin.

Personality Traits: Serious, Tolerant.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Shipend

Spouse: Mae Drew

Mother: Hetty Drew (Deceased)

Father: Caleb Drew (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 13 11 10 10
+1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: neutral evil

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 27 gp 2 sp Alexandrite tiara uncommon A silver tiara, with a small alexandrite inset.
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Dice common A standard six-sided die.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Mae" engraved on the inside.
1 2 gp Holy Symbol (Vastra) common A holy symbol in the shape of a coin.
1 1 gp 9 sp 6 cp Money Pouch common Christian's money pouch. It has 18 sp and 16 cp in it. ⅝ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.

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