Shrierit Rhieteepup
Male Otterfolk Bard
He is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest.
Personality Traits: Impatient.
Alignment: neutral.
Born: 763 AC (Age 37)
Orientation: Bisexual
Home: Bard College
Settlement: Cair Shaurra (immigrated from Lodden)
Mother: Rhietee Lealapup (Deceased)
Father: Meyemeep (Deceased)
Siblings
- Whoolee Rhieteepup - age 51 ♂
- Femeek Rhieteepup - age 42 ♂
- Helo Rhieteepup - age 40 ♂
- Thekol Rhieteepup - age 39 ♂
- Sheetu Rhieteepup - age 39 ♀
- Khooru Mowry - age 35 ♀
- Miey Rhieteepup - age 35 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 7 | 9 | 9 | 13 |
| -1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 28 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Performance +4, History +3
Abilities:
- Hold Breath. Shrierit can hold their breath for up to 30 minutes at a time.
- Bite. Shrierit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Shrierit can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
- Spellcasting. Shrierit is a spellcaster. His spellcasting ability is chr (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | 30 gp | Bagpipes | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 6 lbs. |
| 1 | 2 cp | Blowgun needle | 1 lb. | |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 3 gp 3 sp | Money Pouch | Shrierit's money pouch. It has 3 gp, 2 sp and 10 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 30 gp | Viol | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |