Weelo

Male Otterfolk Bandit

He is an adult otterfolk with black eyes and white fur with light brown spots.

Personality Traits: Upbeat.

Alignment: chaotic good.

He is a follower of Gaia. (CN)

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Lodden)

Mother: Jooru (Deceased)

Father: Shearit Mearepup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 8 10 9 13
+2 -1 +1

ACHPPassive
Perception
Speed
13 14 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Sleight of Hand +4, Stealth +4, Deception +3

Abilities:

  • Hold Breath. Weelo can hold their breath for up to 30 minutes at a time.
  • Bite. Weelo can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Sneak Attack. Once per turn, Weelo can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Weelo knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 3 sp A solid gilded copper arm ring A chorded gilded copper band, worn around the upper arm.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 4 sp 7 cp Money Pouch Weelo's money pouch. It has 2 gp, 14 sp and 7 cp in it. ⁷⁄₁₆ lb.
1 3 sp Silver ear stud A plain silver stud, with a pin & clasp.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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