Glarin Brighthand
Male Dwarven Confidence Trickster
He is an adult dwarf with amber eyes, short curly dark-brown hair, a big bushy beard, and medium brown skin.
Personality Traits: Daring, Tense, Personable.
Alignment: chaotic evil.
He is a follower of Kalis. (CE)
Born: 603 AC (Age 197)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Goldgully)
Spouse: Nauglar Brighthand (Deceased)
Mother: Dwarkûn Brighthand (Deceased)
Father: Nardin Brighthand (Deceased)
Siblings
- Thrááin Brighthand - age 179 ♀
- Naugini Brighthand - age 145 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 10 | 14 | 10 | 12 | 12 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 9 | 10 | 25 ft. |
Alignment: chaotic evil
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +3, Perception +2
Abilities:
- Dwarven Resilience. Glarin has advantage on saving throws against poison, and they have resistance against poison damage.
- Sneak Attack. Once per turn, Glarin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Glarin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 15 gp | Clothes, fine | 6 lbs. | |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 2 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Dice and Cups (Gaming set) |
A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from bone ivory. |
½ lb. |
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | 6 gp 9 sp 8 cp | Money Pouch | Glarin's money pouch. It has 5 gp, 17 sp and 28 cp in it. | 1 lb. |