Wiereep
Male Otterfolk Housekeeper
He is an adolescent otterfolk with black eyes and medium brown fur with light brown spots.
Personality Traits: Lost Faith, Mean, Tolerant.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: River Inlet
Settlement: Ilkden
Mother: Druluma
Father: Weyekin Shenpup
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 12 | 9 | 12 | 9 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Insight +2
Abilities:
- Hold Breath. Wiereep can hold their breath for up to 30 minutes at a time.
- Bite. Wiereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp 3 sp | "Their mysterious forest" (Mint) |
By Urwenari Not a particularly famous book and a disappointing read. The book is in mint condition. |
5 lbs. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 2 | 3 gp | Electrum chain bracelet | A short chain of tiny electrum links. | |
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 1 gp | Hammer | 3 lbs. | |
| 1 | 2 gp 5 sp 9 cp | Money Pouch | Wiereep's money pouch. It has 1 gp, 14 sp and 19 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |