Enerair Onglaara
Male Elven Housekeeper
He is an adult elf with brown eyes (behind a pair of spectacles), dyed bright red hair in a plait, a clean shaven face, and medium brown skin.
Personality Traits: Tired, Kind, Personable.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 666 AC (Age 134)
Orientation: Hetrosexual
Home: Oldhill's Quality Furriers
Settlement: Milnbury
Mother: Idrilal Oldhill
Father: Inglorfieth Onglaara
Siblings
- Idrilari Oldhill - age 292 ♀
- Celebrias Onglaara - age 223 ♂
Half-Siblings (Father's Side)
- Nimldis Oldhill - age 443 ♀
- Fingolfinon Onglaara - age 406 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 9 | 10 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Insight +2
Abilities:
- Fey Ancestry. Enerair has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp 4 sp 1 cp | Bottle of Merlot (Vintage 798) | A strong red wine with dark fruit flavors. | 2½ lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 7 sp | Money Pouch | Enerair's money pouch. It has 6 sp and 10 cp in it. | ⁵⁄₁₆ lb. |
| 1 | Old pipe | A filthy old clay pipe. |