Krivjhanlin Farblower

Male Dragonborn Housekeeper

He is an adult dragonborn with amber eyes (the right of which is glass) and red scales.

Personality Traits: Personable.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 776 AC (Age 24)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Ansyby

Spouse: Vyrabitinn Farblower

Mother: Jennet Farblower

Father: Krivjhanaar Farblower

Statistics

STRDEXCONWISINTCHR
10 13 11 9 8 10
+1 -1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Breath Weapon. As an action Krivjhanlin exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 10. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Krivjhanlin has resistance to fire damage.

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Vyrabitinn" engraved on the inside.
1 Locket A brass locket, inside it a tiny painting of A Dragonborn woman. The work is not of professional quality, but nonetheless, it is made with care and dedication.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 5 gp Mirror, steel ½ lb.
1 2 gp 2 sp 1 cp Money Pouch Krivjhanlin's money pouch. It has 1 gp, 11 sp and 11 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pocket lint Some pocket lint.

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