Ploorup

Male Otterfolk Housekeeper

He is an adolescent otterfolk with black eyes and light brown fur with grey spots.

Personality Traits: Shy.

Alignment: neutral.

Born: 789 AC (Age 11)

Orientation: Hetrosexual

Home: The Pirate's Jug Tavern

Settlement: Port Irthlingden

Mother: Shep

Father: Koolo Shruluypup

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 12 10 9 9
+1 +1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3, History +2

Abilities:

  • Hold Breath. Ploorup can hold their breath for up to 30 minutes at a time.
  • Bite. Ploorup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 7 gp "Love on the high-seas" By Amber Rose

A trashy romance novel. The plot revolves around a woman kidnapped by a suave otterfolk pirate.
5 lbs.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 5 gp Mirror, steel ½ lb.
1 7 sp 6 cp Money Pouch Ploorup's money pouch. It has 5 sp and 26 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Rusty nail A rusty old nail.

Download as Fantasy Grounds NPC

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