Floorit Fleateepup
Male Otterfolk Poacher
He is an adult otterfolk with black eyes and medium brown fur with grey streaks.
Personality Traits: Dull.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: None
Settlement: Paladville (immigrated from Port Irthlingden)
Mother: Fleatee Shreteepup (Deceased)
Father: Weall Theyerupup
Siblings
- Sheyen Fleateepup - age 22 ♀
- Rietee Fleateepup - age 20 ♀
- Seana Fleateepup - age 19 ♀
- Rhulurit Fleateepup - age 18 ♂
- Frierup Fleateepup - age 17 ♂
- Rulup Fleateepup - age 17 ♀
Half-Siblings (Father's Side)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 13 | 13 | 9 | 10 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Sleight of Hand +3, Deception +2, Perception +3
Abilities:
- Hold Breath. Floorit can hold their breath for up to 30 minutes at a time.
- Bite. Floorit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Sneak Attack. Once per turn, Floorit can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Floorit knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Otterese, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 9 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 5 sp 2 cp | Money Pouch | Floorit's money pouch. It has 5 gp, 3 sp and 22 cp in it. | ⅝ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |