Yavanain Fynnasian

Female Elven Bandit

She is an adult elf with one blue eye (her right is white and discolored), long flowing light-brown hair, and olive skin.

Personality Traits: Patient, Evasive, Mean.

Alignment: neutral good.

Born: 644 AC (Age 155)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Coudoarlryn)

Spouse: Drululee Fynnasian (Deceased)

Mother: Emelis Fynnasian

Father: Engoor (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 12 8 9 11 9
-2 +1 -1

ACHPPassive
Perception
Speed
12 14 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Deception +2, Stealth +3

Abilities:

  • Fey Ancestry. Yavanain has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Yavanain can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Yavanain knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 7 sp 4 cp Money Pouch Yavanain's money pouch. It has 3 gp, 7 sp and 4 cp in it. ¼ lb.
1 Pocket lint Some pocket lint.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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