Curtis Childs

Male Human Veteran Adventurer

He is an elderly human with grey eyes, thin scruffy dyed auburn hair, a clean shaven face, and olive skin.

Personality Traits: Shy, Mean, Evasive.

Alignment: neutral.

Born: 747 AC (Age 53)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Port Fendown (immigrated from Castle Hindheath)

Mother: Betsy Childs (Deceased)

Father: Nelson Childs (Deceased)

Statistics

STRDEXCONWISINTCHR
10 13 11 8 7 10
+1 -1 -1

ACHPPassive
Perception
Speed
15 40 9 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Trident. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Trident. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Trident. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +3, Survival +2

Abilities:

  • Action Surge. Once per day, Curtis can take an additional action on their turn.
  • Multiattack. Curtis attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 102 gp Adamantine Scale Mail uncommon Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks.

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
45 lbs.
1 2 gp 8 sp 3 cp Money Pouch common Curtis' money pouch. It has 27 sp and 13 cp in it. ¾ lb.
1 Picture of a family common A printed image made using a Mirror of Frozen Image. It depicts a family.
1 1 gp Quiver common A quiver can hold up to 20 arrows. 1 lb.
1 5 sp Rations (1 day) common Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 1 gp Spear common A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 5 gp Trident common A Martial Melee weapon. 1d6 slashing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile 4 lbs.

Download as Fantasy Grounds NPC

Send Feedback