Amaredde Yavaoth Stersar
Female Elven Paladin
She is an adult elf with amber eyes, long styled dark-brown hair, and medium brown skin.
Personality Traits: Evasive.
Alignment: neutral.
Born: 683 AC (Age 117)
Orientation: Hetrosexual
Home: None
Settlement: Elenda
Mother: Findisna Indinel Stersar
Father: Ingwio Duiliod Larethean
Siblings
- Nellathny Felagloril Larethean - age 215 ♂
- Amardal Indeain Stersar - age 184 ♀
- Ingwiogon Larethean - age 37 ♂
- Anthiros Larethean - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 13 | 9 | 10 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 22 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Halberd. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage.
- Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Intimidation +2, Religion +2
Abilities:
- Fey Ancestry. Amaredde has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Spellcasting. Amaredde Yavaoth is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
1st-level
(2 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "Good Without Gods" (Annotated) | An anonymous paladin's treatise on how to be a good and just person without faith in any of the deities. The pages are covered with handwritten notes. | 5 lbs. |
| 1 | 20 gp | Halberd | A Martial Melee weapon. 1d10 slashing damage. Range: 5. Properties: Heavy, Reach, Two-Handed | 6 lbs. |
| 5 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 13 gp 3 sp 2 cp | Money Pouch | Amaredde's money pouch. It has 13 gp, 2 sp and 12 cp in it. | ½ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. |