Amaredde Yavaoth Stersar

Female Elven Paladin

She is an adult elf with amber eyes, long styled dark-brown hair, and medium brown skin.

Personality Traits: Evasive.

Alignment: neutral.

Born: 683 AC (Age 117)

Orientation: Hetrosexual

Home: None

Settlement: Elenda

Mother: Findisna Indinel Stersar

Father: Ingwio Duiliod Larethean

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 13 9 10 11
+1 +1

ACHPPassive
Perception
Speed
12 22 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Halberd. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage.
  • Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Intimidation +2, Religion +2

Abilities:

  • Fey Ancestry. Amaredde has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Spellcasting. Amaredde Yavaoth is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • 1st-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "Good Without Gods" (Annotated) An anonymous paladin's treatise on how to be a good and just person without faith in any of the deities. The pages are covered with handwritten notes. 5 lbs.
1 20 gp Halberd A Martial Melee weapon. 1d10 slashing damage. Range: 5. Properties: Heavy, Reach, Two-Handed 6 lbs.
5 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 13 gp 3 sp 2 cp Money Pouch Amaredde's money pouch. It has 13 gp, 2 sp and 12 cp in it. ½ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Shopping list An old shopping list with most of the items crossed off.

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