Eldi Ineldal Ombertar
Female Elven Cobbler
She is an adult elf with brown eyes, scruffy black and grey streaked hair, and black skin.
Personality Traits: Jovial.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 640 AC (Age 160)
Orientation: Hetrosexual
Home: Ombertar's Custom Cobblers
Settlement: Elenda
Spouse: Ingloos Leadstrong
Mother: Rindaari Eldiir Ombertar
Father: Ecthedor Targlir
Children
- Edrahth Leadstrong - age 9 ♂
Siblings
- Magllmo Targlir - age 81 ♂
- Elbeda Ombertar - age 66 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 11 | 11 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Eldi has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Empty bottle | common | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Ingloos" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Leatherworker's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | 9 cp | Money Pouch | common | Eldi's money pouch. It has 9 cp in it. | ³⁄₁₆ lb. |
| 1 | 120 gp | Wind-up drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |