Felagundlin Deneorn Nimesil

Male Elven Adventurer

He is an adult elf with grey eyes, a shaved head, a full beard, and light brown skin.

Personality Traits: Shy.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 304 AC (Age 496)

Orientation: Hetrosexual

Home: None

Settlement: Brainford (immigrated from Elenda)

Mother: Rindde Elenna Toryvan (Deceased)

Father: Galadhohin Nimesil (Deceased)

Statistics

STRDEXCONWISINTCHR
13 11 8 12 10 11
+1 -1 +1

ACHPPassive
Perception
Speed
14 18 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Insight +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Felagundlin has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Felagundlin can take an additional action on their turn.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
1 1 gp 5 sp Electrum ear stud A plain electrum stud, with a pin & clasp.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 gp 6 sp 1 cp Money Pouch Felagundlin's money pouch. It has 1 gp, 14 sp and 21 cp in it. ¾ lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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