Glorfin son of Binundin
Male Dwelven Housekeeper
He is an adolescent dwelf with brown eyes, black hair in braids, and dark brown skin.
Personality Traits: Extroverted, Evasive, Responsible.
Alignment: neutral good.
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Everl's Manor
Settlement: Orbryndubow
Mother: Elbeoth Idrilir Everl
Father: Fangundin son of Binundin
Siblings
- Anairant son of Binundin - age 67 ♂
- Seri Everl - age 50 ♀
- Serindaal Everl - age 15 ♀
- Eledaiis Everl - age 12 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 14 | 8 | 10 | 10 |
| +1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Animal Handling +1
Abilities:
- Fey Ancestry. Glorfin has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 1 gp 4 sp 1 cp | Money Pouch | common | Glorfin's money pouch. It has 12 sp and 21 cp in it. | ⅝ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 2 cp | Soap | common |