Melisida Nickelcarter-Haines
Female Halfling Arch-Druid's Apprentice
She is an adolescent halfling with amber eyes, dark-brown hair in a ponytail, and medium brown skin.
Personality Traits: Reckless, Introverted, Impatient.
Alignment: neutral.
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Phentyrar's Local Apothecary
Settlement: Anchstead
Mother: Carameora Nickelcarter-Haines
Father: Orgulmas Nickelcarter-Haines
Siblings
- Primca Nickelcarter-Haines - age 12 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 13 | 11 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Animal Handling +3
Abilities:
- Lucky. When Melisida rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Melisida has advantage on saving throws against being frightened.
- Halfling Nimbleness. Melisida can move through the space of any creature that is of a size larger than small.
- Wild Shape. Melisida can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Melisida is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 sp | Club | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 30 gp | Electrum gorget | common | A heavy gorget made of electrum. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 25 gp 7 sp | Garnet silver chain bracelet | uncommon | A short chain of tiny silver links, with a medium garnet attached. | |
| 1 | 2 sp | Greatclub | common | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp 2 sp 3 cp | Money Pouch | common | Melisida's money pouch. It has 1 gp, 10 sp and 23 cp in it. | ⅝ lb. |
| 1 | 5 gp | Padded | common | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 10 gp | Yew wand | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |