Isencuc Haines-Sackgirdle

Male Halfling Bard

He is an adult halfling with amber eyes, balding black hair, bushy sideburns, and medium brown skin.

Personality Traits: Responsible.

Alignment: neutral.

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: Bard College

Settlement: Anchstead

Mother: Diamosada Haines-Sackgirdle

Father: Bilberjo Haines-Sackgirdle

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 13 11 9 15
-2 +2 +1 +2

ACHPPassive
Perception
Speed
14 36 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +5 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +5, History +3

Abilities:

  • Lucky. When Isencuc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Isencuc has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Isencuc can move through the space of any creature that is of a size larger than small.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Isencuc can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
  • Spellcasting. Isencuc is a spellcaster. His spellcasting ability is chr (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
2 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
20 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 3 gp Gold ear stud A plain gold stud, with a pin & clasp.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 3 gp 2 sp Money Pouch Isencuc's money pouch. It has 2 gp and 12 sp in it. ¼ lb.
1 12 gp Pan flute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
2 Rusty nail A rusty old nail.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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