Cosilco Sackgirdle
Male Halfling Housekeeper
He is an adult halfling with amber eyes, a horseshoe of auburn hair, a clean shaven face, and olive skin.
Personality Traits: Downbeat, Tense, Tolerant.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 751 AC (Age 49)
Orientation: Hetrosexual
Home: Inodas' Blacksmiths
Settlement: Anchstead
Mother: Jessamot Sackgirdle
Father: Herindo Sackgirdle (Deceased)
Siblings
- Inodas Chubbfield-Sackgirdle - age 63 β
- Heobco Sackgirdle - age 61 β
- Landald Brightquench - age 53 β
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 10 | 10 | 11 | 11 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Cosilco rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Cosilco has advantage on saving throws against being frightened.
- Halfling Nimbleness. Cosilco can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Bottle, glass | 2 lbs. | |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Handkerchief | A small square of cloth with Cosilco stitched in one corner. | ||
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 1 sp 3 cp | Money Pouch | Cosilco's money pouch. It has 11 sp and 3 cp in it. | ΒΌ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |