Pervincama Nickelcarter-Gale

Female Halfling Locksmith

She is an adult halfling with grey eyes, scruffy auburn hair, and olive skin.

Personality Traits: Jumpy, Impatient, Upbeat.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 736 AC (Age 64)

Orientation: Hetrosexual

Home: Celedugo's Locksmiths

Settlement: Anchstead

Spouse: Merrac Nickelcarter-Gale

Mother: Rhodaly Sackgirdle (Deceased)

Father: Polombo Sackgirdle

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
10 13 9 10 11 9
+1

ACHPPassive
Perception
Speed
11 8 10 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Abilities:

  • Lucky. When Pervincama rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Pervincama has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Pervincama can move through the space of any creature that is of a size larger than small.
  • Cave Digger. Pervincama adds their proficiency bonus when using a pick, or mason's tools.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Flask or tankard common 1 lb.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Merrac" engraved on the inside.
1 2 gp Holy Symbol (Xor) common A holy symbol in the shape of crossed swords.
1 2 gp Light hammer common A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 3 gp 5 sp 3 cp Money Pouch common Pervincama's money pouch. It has 2 gp, 13 sp and 23 cp in it. ¾ lb.
1 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 20 gp Smith's tools common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.

Download as Fantasy Grounds NPC

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