Doctor Seredmac Hendrix
Male Halfling Doctor
He is an elderly halfling with amber eyes, a shaved head, bushy sideburns, and olive skin.
Personality Traits: Irritable, Tired, Personable.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 704 AC (Age 96)
Orientation: Hetrosexual
Home: Seredmac's Healers
Settlement: Anchstead
Spouse: Jasmineth Hendrix
Mother: Fatimna Gaukbuck-Hendrix (Deceased)
Father: Halfrsco Gaukbuck-Hendrix (Deceased)
Children
- Alvada Sackgirdle - age 62 ♀
Siblings
- Belinse Hendrix-Sackgirdle - age 96 ♀
- Cosiar Gaukbuck-Hendrix - age 93 ♂
- Merrocudo Hendrix - age 91 ♂
- Jollas Gaukbuck-Hendrix - age 85 ♂
- Ufusad Hendrix - age 81 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 11 | 10 | 11 | 11 | 8 |
| -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Lucky. When Seredmac rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Seredmac has advantage on saving throws against being frightened.
- Halfling Nimbleness. Seredmac can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 6 matches. | ||
| 1 | Door Key | common | The key to Seredmac's Healers. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Jasmineth" engraved on the inside. | |
| 1 | 360 gp | Imp-powered lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 1 gp 7 sp | Money Pouch | common | Seredmac's money pouch. It has 17 sp in it. | ⁵⁄₁₆ lb. |