Melily Proudhair
Female Halfling Housekeeper
She is an adult halfling with amber eyes, black hair in braids, and dark brown skin.
Personality Traits: Honest, Tolerant, Daring.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 768 AC (Age 32)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Amethworth Beacon
Spouse: Regrin Proudhair (Deceased)
Mother: Mellayst Dugtook (Deceased)
Father: Holfar Dugtook
Children
- Tomacmir Proudhair - age 4 ♂
Siblings
- Divarse Dugtook - age 17 ♂
- Myrtor Dugtook - age 11 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 8 | 10 | 8 | 10 |
| +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Melily rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Melily has advantage on saving throws against being frightened.
- Halfling Nimbleness. Melily can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Regrin" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 12 gp 8 sp 5 cp | Jade gilded copper chain bracelet | A short chain of tiny gilded copper links, with a small jade attached. | |
| 2 | Love Letter |
A love letter, written in Halfling, addressed to 'Melily', and signed by 'Regrin'. It is rather poetic. |
||
| 1 | 2 gp 8 sp 9 cp | Money Pouch | Melily's money pouch. It has 1 gp, 16 sp and 29 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |