Cerdinanngo Dugtook

Male Halfling Veteran Adventurer

He is an elderly halfling with brown eyes (behind a pair of spectacles), balding grey hair, a clean shaven face, and dark brown skin.

Personality Traits: Jovial.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 716 AC (Age 84)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Antinton (immigrated from Amethworth Beacon)

Mother: Meneguby Dugtook (Deceased)

Father: Smondan Baghair-Dugtook (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 14 8 12 12 8
+1 +2 -1 +1 +1 -1

ACHPPassive
Perception
Speed
15 36 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +4, Survival +4

Abilities:

  • Lucky. When Cerdinanngo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Cerdinanngo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Cerdinanngo can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Cerdinanngo can take an additional action on their turn.
  • Multiattack. Cerdinanngo attacks twice.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 sp Mess Kit This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. 1 lb.
1 5 gp 8 sp 2 cp Money Pouch Cerdinanngo's money pouch. It has 5 gp, 7 sp and 12 cp in it. ½ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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