Fastic Diggerhead-Oldhouse

Male Halfling Housekeeper

He is an adult halfling with grey eyes, very short dark-brown hair, a clean shaven face, and light brown skin.

Personality Traits: Hilarious.

Alignment: neutral.

Born: 758 AC (Age 42)

Orientation: Hetrosexual

Home: The Weasel & Jug Tavern

Settlement: Glanton

Spouse: Bellissaira Diggerhead-Oldhouse

Mother: Laliaca Oldhouse

Father: Miloca Oldhouse

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 13 12 12 10 12
-2 +1 +1 +1 +1

ACHPPassive
Perception
Speed
11 5 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3

Abilities:

  • Lucky. When Fastic rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Fastic has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Fastic can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Bellissaira" engraved on the inside.
1 1 gp 9 sp 3 cp Money Pouch Fastic's money pouch. It has 1 gp, 9 sp and 3 cp in it. ΒΌ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
4 Rusty nail A rusty old nail.

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