Glorira Bragg
Female Longfoot Housekeeper
She is an adult longfoot with brown eyes, long styled black hair, and dark brown skin.
Personality Traits: Shy.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 746 AC (Age 54)
Orientation: Bisexual
Home: Potato Field
Settlement: Glanton
Spouse: Duenn Bragg
Mother: Daisyla Burrel (Deceased)
Father: Donald Burrel (Deceased)
Siblings
- Pimpervinosa Burrel - age 63 ♀
- Melia Burrel - age 57 ♀
- Folcoad Burrel - age 56 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 10 | 11 | 9 | 11 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Glorira rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Glorira has advantage on saving throws against being frightened.
- Halfling Nimbleness. Glorira can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Ball bearings (bag of 1,000) | common | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Duenn" engraved on the inside. | |
| 1 | 1 gp 1 sp 6 cp | Money Pouch | common | Glorira's money pouch. It has 9 sp and 26 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 12 gp 8 sp 5 cp | Quartz necklace | uncommon | A gilded copper necklace, with a large quartz gem hanging from it. | |
| 1 | Shopping list | common | An old shopping list with most of the items crossed off. |