Matild Gilmore
Female Halfling
She is an elderly halfling with one amber eye (her right is covered by an eye-patch), long strawberry and grey streaked hair with a fringe cut, and light pink skin.
Personality Traits: Kind.
Alignment: neutral.
Born: 697 AC (Age 103)
Orientation: Hetrosexual
Home: Smanar's Tailors
Settlement: Elinastead (immigrated from Glanton)
Spouse: Foscus Gilmore (Deceased)
Mother: Jemima Gregory-Oldhouse (Deceased)
Father: Caradffo Gregory-Oldhouse (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 8 | 8 | 11 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Deception +2
Abilities:
- Lucky. When Matild rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Matild has advantage on saving throws against being frightened.
- Halfling Nimbleness. Matild can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "That brilliant mystery" |
By Rielain Pholon Not a particularly famous book, yet memorable. |
5 lbs. |
| 1 | A matchbook | A matchbook containing 5 matches. | ||
| 1 | 5 sp | Blanket | 3 lbs. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Foscus" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 1 gp 2 sp 1 cp | Money Pouch | Matild's money pouch. It has 10 sp and 21 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |