Galair Elwinhel Naelgror
Female Elven Housekeeper
She is an adult elf with brilliant blue eyes, blond hair in a ponytail, and light pink skin.
Personality Traits: Lost Faith.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 635 AC (Age 165)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Indisis
Mother: Eilieth Varddis Naelgror
Father: Angrophein Fellmibow
Children
- Edaiwen Naelgror - age 32 ♀
Siblings
- Morwelas Galadrienna Naelgror - age 226 ♀
- Celebong Fellmibow - age 226 ♂
- Eilinin Nimrodeil Naelgror - age 222 ♀
- Lionil Imborner Fellmibow - age 196 ♂
- Faithful Gildirdir Egalmnar Fellmibow - age 142 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 11 | 10 | 9 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Athletics +2
Abilities:
- Fey Ancestry. Galair has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 25 gp 7 cp | Jade earrings | A pair of pewter earrings, with small jade stones inset. | |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 1 gp 8 cp | Money Pouch | Galair's money pouch. It has 8 sp and 28 cp in it. | ¾ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |