Deer Reatupup
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and grey fur with brown fur on their face and chest.
Personality Traits: Candid.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Reatupup's Manor
Settlement: Fort Dagenden
Spouse: Hoop
Mother: Reatu Thiemapup
Father: Cheell Moonpup
Children
Siblings
- Prieli Reatupup - age 25 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 9 | 13 | 10 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Deer can hold their breath for up to 30 minutes at a time.
- Bite. Deer can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Child's drawing | common | A child's drawing of a cow. | ||
| 1 | 55 gp 2 sp 5 cp | Engraved Peridot ring | uncommon | A gold ring, with 1 medium a peridot stone inset and fine engraving work. | |
| 1 | 14 gp 6 cp | Money Pouch | common | Deer's money pouch. It has 13 gp, 8 sp and 26 cp in it. | 1 lb. |
| 1 | 60 gp | Platinum chain bracelet | common | A short chain of tiny platinum links. | |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Hoop" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | Negotiable | The unreliable wizard's hat of life saving | uncommon | This wizard's hat has it's command word "family" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the hat's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |