Sheell Clerepup
Male Otterfolk Traveling Bard
He is an adult otterfolk with black eyes and dark brown fur with brown streaks.
Personality Traits: Optimistic, Unperturbed, Honest.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: None
Settlement: Hornden
Mother: Clere Meeppup (Deceased)
Father: Shell (Deceased)
Siblings
- Sheere Clerepup - age 37 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 12 | 12 | 12 |
| -2 | +2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Performance +3, History +3
Abilities:
- Hold Breath. Sheell can hold their breath for up to 30 minutes at a time.
- Bite. Sheell can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Sheell can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Sheell is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Classical Songs" |
By Edward Zephier Contains lyrics and musical notation for many popular bard songs. Includes "I'll have what's mine", "The maiden and the dragon", and "Wail of The Wizard". |
5 lbs. |
| 1 | 30 gp | Bagpipes | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 6 lbs. |
| 1 | Button | A loose blue button. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 3 gp | Horn | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 15 gp | Longsword | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 3 lbs. |
| 1 | 4 gp 2 cp | Money Pouch | Sheell's money pouch. It has 2 gp, 18 sp and 22 cp in it. | ⅞ lb. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 1 cp | Sack | ½ lb. | |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |